AC3:E has multiple endings as a result, lending itself to high replayability. The player begins the game working for this mediation military, but in is given a series of choices that will dramatically alter the storyline, as well as the missions the player engages. Two particular "goverations" are nearly at war with one another, with only a third party policing force to keep them at bay. (Some of the fighters and weapons the player receives are entirely fictional.) AC3:E takes place in a future where corporations have become as strong as governments. One being the large focus on plot exhibition, the other being the nonlinear campaign progression, and lastly a strong science fiction slant. Finally English speaking gamers could experience AC3:E the way it was always meant to be.ĪC3:E was a large departure from the first two series' entries for a few reasons. Thankfully in 2016 Team NEMO released a full English fan translation for the Japanese version of AC3:E. Meaning western players did not have nearly as many available missions to play. Worse yet, a large portion of the optional missions in the Japanese release were completely removed from the western iterations. Instead western gamers were given a linear series of missions. Furthermore, this redaction removed the campaign altering paths Japanese players got. For the western releases, Namco excised these elements thus making the plot presentation painfully threadbare. Only the Japanese version retained the anime cutscenes, video emails, and vocal dialogues for plot exhibition. The Japanese version of AC3:E was very different than the western releases. Namco released AC3:E in 1999 in Japan and Germany, and in 2000 for the rest of Europe and the USA. "Ace Combat 3: Electrosphere" is a jet fighting simulator developed and published by Namco for the PlayStation.
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